Or: EbolaBooze reviews the AMX 50 Foch 155 French Tank Destroyer.
So yeah, another gaming post, finally!
I’ve been playing a lot of World of Tanks lately, trying to slowly improve the consistency of my play.
I’m one of those people that doesn’t have fun unless I see the enemy driven before me, before crushing them ruthlessly under the steel tracks of justice.
…Okay, I lied, as long as I get into a good fight, win or lose doesn’t matter so much. At any rate, on with the review!
One of the dream tank destroyers (TDs) that I wanted to own in internet pixel form was the AMX 50 Foch 155, the Tier X TD in the French lines. It has ~280mm equivalent frontal armour, a 1000 horsepower engine, and a top speed of around 50km/hr. The trade-off is the worthless top, side and rear armour, at an average of 30mm thick. The best part of the tank: It’s a tank destroyer, what do you think?
The gun. Oh my lord, that gun.
One-hundred and fifty-five millimetres of autoloading hurt in a 12 degree frontal arc with a three round drum, throwing an average of 750 hit-points worth of damage downrange every five seconds until it needs to reload.
The reload is a problem though. With the right equipment and crew skills, you can shave it down from 50 seconds to 45.8s, but you’re effectively out of the fight for that long while your drum is reloading.
The full stat block is at the link.
What makes this tank so absurdly deadly in the right hands?
The combination of speed, frontal armour, mobility, and the ability to shred an average of 2250HP off pretty much any tank in the game with its three-round burst, within 10 seconds.
Just so you have an idea of how absurdly powerful this can be: One of the most popular Tier X heavy tanks in the game is the T110E5, on the American heavy tank line. It has a maximum HP of 2200. Other tanks have more than 2250HP sure, but only a couple hundred more at most. In fact, the highest HP a tank has in the game is 3000.
Even if you don’t kill your target in an ambush, you will have put its hit-point pool on such a low number that that tank will be at combat-loss grouping – A single shot from another tank will likely kill it.
Alternatively, it can be used as a clean-up crew. Tanks on low hit points can be quickly and effectively mopped up with a single shot, and the loss of three tanks on a flank will likely lead to its collapse.
I play this tank as heavy support – I roll up behind a lance of heavy tanks, wait for the first exchange of fire to happen and then pop out and slam two or three rounds into some unlucky sod before pulling back. Occasionally if I see an opportunity I’ll flank attack, but I’ve been doing that less as of recent, and saving my hit-point pool for the late game when I can use my speed to go hunter-killer mode. Here’s the replay where I got Ace Tanker in my Foch 155.