lorekai: Shin Megami Tensei IV First Impressions

It only took them more than a year, but Shin Megami Tensei IV has finally made it to Australia! Yay! What a reasonable amount of time to wait, when it made it to the US less than two months after it’s Japanese release, that small bitterness aside, I’m glad to finally play it, and it’s a pretty excellent game so far.


The first thing I noticed about this game was the quality of the soundtrack, it’s very atmospheric, and well put together. The voice cast is also of high quality, and none of character voices, that I’ve encountered so far, seem ill-suited.

The story seems very promising so far, there seems to be a lot of emphasis on choice, which leads me to believe that there may be multiple endings, if not story routes, which is always a good thing, especially for replayability. Furthermore it looks like it setting up to explore some interesting issues, though they do seem a little standard for the genre, I have high hopes that it will handle them well and that there will be more to it, there almost always is in a SMT game.


So far, graphically, this game seems all over the place, for the most part it’s it’s an aesthetically pleasing game, with pretty in town backgrounds, character portraits and models, however the character sprites, when you are choosing which characters to talk to, are downright awful. They clash horribly with the aesthetic of the game, it looks almost like they ripped them from a much older game, they look that dated and out of place. It’s a minor irritance, but it’s served to make me much more aware of other aspects of the graphics which bother me.


Gameplay so far seems pretty much like standard SMT-fare, you explore a dungeon, there are turn-based battles, and you recruit demons to fight for you. It’s fun, it’s addictive, and anyone familiar with the series knows that it works well, but thus far this game is missing one of the key elements that I enjoy most, and that is, the difficulty. I should not be able to stumble into a boss, even an early game boss, with my main character on 2hp and win without healing, that is not why I play Shin Megami Tensei games. I’m still early in the game though, so hoping that the difficulty will increase as I proceed.


That’s all, I’m off to play some more now, thanks for reading.

2 responses to “lorekai: Shin Megami Tensei IV First Impressions

  1. I thought SMT4 was pretty good but nowhere near as good as Nocturne or some of the other big SMT titles before it. There are too many little problems with the game, I think.

    Also, don’t worry about the difficulty ramping up: it will. SMT4 goes beyond difficult, in fact, to downright cheap at times, especially in some of its boss battles.

    • I haven’t actually had the chance to play Nocturne, as it keeps thwarting my attempts to buy it, and the last time I checked it wasn’t available on the Australian PSN store, very disappointing. From what I’ve played so far, I agree that SMT4 isn’t quite as good some of the games that came before it.

      Very glad to hear that the difficulty will improve, though, a little disappointed about the cheapness, but it should be fun anyway.


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