lorekai: Happy New Year!

I hope you have all had a good one, aside from that I’ve not got much else to say, though I would like to apologise for not posting last week. The first half of Christmas day was too busy, and unfortunately for me, the second half was spent evicting everything I had eaten that day, not the best Christmas, but certainly not the worst either. I was well enough to see the Battle of Five Armies the next day, and that was all that really mattered.

I’ve also managed to finally see all of extended editions of the Lord of the Rings movies. I’m annoyed it took me so long, but if by some chance you haven’t managed to see them by now, I’d definitely recommend it, Return of the King is a much better movie with all the additional scenes, and it was an excellent movie beforehand.

I’m afraid that is all, thanks for reading, and I wish you all the best for 2015.

wildfillysama: Urgh.

Gastro is not my friend. Not even slightly.

24 hours of feeling ridiculously sick and sore is not how I’d recommend spending time. Feeling slightly recovered now and was able to play Cards Against Humanity this evening, as well as successfully maintain control of my stomach. Progress is small but much appreciated.

Longer post next week when I’m feeling less dead. Hope you all had good holidays (with substantially fewer digestive complaints than me!)

wildfillysama: Twelve Days of (Writing) Christmas


On the first day of Christmas my poor life choices gave to me… one knackered spine!

On the second day of Christmas my poor life choices gave to me… two published papers!

On the third day of Christmas my poor life choices gave to me… three poetry collections!

On the fourth day of Christmas my poor life choices gave to me… four poetry readings!

On the fifth day of Christmas my poor life choices gave to me… five book reviews due!

On the sixth day of Christmas my poor life choices gave to me… six thesis chapters!

On the seventh day of Christmas my poor life choices gave to me… seven scumbag characters!

On the eighth day of Christmas my poor life choices gave to me… eight freaking rewrites!

On the ninth day of Christmas my poor life choices gave to me… nine weird plot twists!

On the tenth day of Christmas my poor life choices gave to me… ten calloused fingers!

On the eleventh day of Christmas my poor life choices gave to me… eleven alternative career paths!

On the twelfth day of Christmas my poor life choices gave to me… twelve months of frenzied typing!


Happy holidays everyone! šŸ˜€

lorekai: Free games.

Last week I reviewed Analogue: A Hate Story, and after doing so I had a bit of a search around to see what else it’s creator had made, aside from it and it’s sequel, and I was pleasantly surprised to find two more games, both of which are available for free.

Digital: A Love StoryĀ – While technically a visual novel, this game feels more to me like a puzzle, as a lot of play time is spent trying to work out how to progress the plot. The story is interesting, and while gameplay does feel a little bit clunky at times, it seems appropriate for the setting. If you have an hour to spare, or are just looking to try something a bit different, I would definitely recommend it.

don’t take it personally, babe, this just ain’t your story – Of the three games of the creator’s I’ve played, this one definitely seems to be the weakest, though that is not to say that it is bad in any way. Ā The story is good, enjoyable to read, and it explores some interesting issues, however the way that it does so makes the game feel formulaic, and interrupts the flow of the story, which is a bit of a shame. While I have some other minor complaints about, overall it’s a good game and definitely worth checking out.

That’s all this week, thanks for reading, next week is Christmas so I don’t know ifĀ I’ll be writing much then.

wildfillysama: Eventing in the Park

I spent a fair portion of yesterday sitting in a surprisingly low fold-out chair, eating ice cream, nursing a hangover, and watching horses creatively tell their riders that they really weren’t keen on water jumps.

Eventing at the Park is an annual event that features grand prix showjumping and cross-country jumps, all in the same event. Riders also have the option to attempt the challenge fence, in hopes of removing some of their accumulated penalty points. Clear rounds were few and far between. A few observations:

1. The announcer was a moron. I would have happily paid for him to shut up. Highlights included consistently announcing the wrong competitor, calling warmbloods “warm-breds” as though they were a bakery product, being unable to pronounce famous stud names or breeds of horse, and nearly causing an accident by calling one of the riders as ‘eliminated’ and getting the next competitor to come galloping in, nearly colliding with the original competitor who was not eliminated and still jumping the course.

2. The horses with the least shank to their bits did best. Just sayin’…

3. The horses who were never touched with the whip did best. See above…

4. Cross country jumps still look terrifying.

I managed to get a few photos. Here is one of the more entertaining ones.


(The horse bolted upon landing – funnily enough, the horse with the heaviest and least forgiving bit/hackamore combination in the whole event had the worst respect for the bridle… sigh)



Gorgeous little horse this one – pretty sure he won overall.

The rest are the least-awful photos I took all day. Clearly I am not meant to be a photographer.




IMG_1696Overall it was a very fun day and the seats were brilliant šŸ˜€

lorekai: Analogue: A Hate Story Review

This week I’m reviewing, a game that was a wonderful surprise gift, Analogue: A Hate Story, an intriguing visual novel by independent developer Christine Love, available on Steam for both PC and Mac.analogueĀ Story:

I don’t know where to begin with this, there are so many things I want to say, and I don’t know how I can without spoiling it. To put it simply this game is very well written and compelling mystery story, tragic and ultimately bittersweet, it offers multiple endings, and explores multiple issues that I have not really seen explored in any games prior. The two characters you interact are in great contrast to one another, yet the game the game leaves you feeling sympathetic for both of them. There is a lot more I could say, but I fear it would be giving away too much, and this is truly a story you should experience for yourself. If nothing else it’s a story written by a queer woman, with a female audience in mind, and that alone sets it apartĀ from the majority of the games in it’s genre.


As a visual novel, gameplay wise this game is very simple. Your main task is to unlock documents, and in order to do so you present the documents you have to either character, and occasionally you’ll be given a choice to make, and theseĀ help determine which ending you unlock. There is also a simple command computer, which among other things, allows you to switch which character you are talking to. The menus are easy to navigate, and there is never a moment where the player is left uncertain of what to do next. It’s simple, it’s effective, and it works well to keep the focus on the story.


The soundtrack was pleasant, if a little repetitive at times, and while there weren’t any particularly memorable tracks, everything used was appropriate to the atmosphere they wanted to convey. Ultimately a far better soundtrack than what you would expect from a $10 game.


Graphically this game is both well presented and visually appealing, perhaps a little simple, but in a way that is appropriate to the setting of the story. I very much like the character designs as, aside from being cute, looking back after completing the game, even their clothing choices make senseĀ as to who they are and what they support. It’s difficult to explain without spoiling the game, but what initially could be dismissed as just an arbitrary decision, is actually a clever design choice.


If you do not have this game, I would definitely recommend getting it, it has a lot to offer for $10, and if you are uncertain there is also a demo.

That’s all, thanks for reading, next week I’m not sure what I’ll be writing about, though I rarely ever am.

wildfillysama: Why I haven’t done my homework

I was meant to edit my Nanowrimo novel work last weekend. Technically, I did edit some of it… just not nearly as much as I’d meant to do. 32 pages is better than nothing, right? But here is what I did instead:

1. Stalk mare and foal around a paddock, taking a few hundred photos.

2. Feed dried coconut to myriad of adorable small birds, one of which came to perch on my chair (almost my foot) to demand further snacks.

3. Chased a VERY LARGE lizard around a living room with a broom until it was embarrassed enough for the both of us to leave.

4. Chased another RIDICULOUSLY LARGE lizard around the living room, which outwitted me by climbing the walls to evade the poking of the broomstick. It resides on the carvings above the windowsill to this day, I believe.

5. Bothered mare and foal some more, mostly with slavish adoration and grooming. Also liberal posting-in of carrots and feed.

6. Defended veggie garden from four marauding chickens.

7. Spent about 7 hours driving back and forth between home and the house where all these creatures were residing.

In short, I had a pretty awesome time house-sitting last weekend. Editing fiction was an after-thought, but at least some got done. I hope that everyone else, if you were editing or meaning to do something more productive than frolic amongst animals, have been more successful!